The comprehensive beginner-to-master rulebook for Sequence. Learn card play mechanics, special Jack powers, corner free spaces, and winning tactical strategies.
In Sequence, players or teams compete to score sequences on a 10x10 grid board. A Sequence is a continuous, unbroken line of five colored chips belonging to the same player or team. The line can run:
• In a 2-player or 2-team game: The first side to complete 2 Sequences wins the match.
• In a 3-player or 3-team game: The first side to complete 1 Sequence wins the match.
A standard Sequence game features:
| Number of Players | Number of Teams | Cards Dealt to Each Player |
|---|---|---|
| 2 Players | 2 (Solo 1v1) | 7 Cards |
| 3 Players | 3 (Solo 1v1v1) | 6 Cards |
| 4 Players | 2 Teams of 2 | 6 Cards |
| 6 Players | 2 or 3 Teams | 5 Cards |
| 8 Players | 2 Teams of 4 | 4 Cards |
| 9 Players | 3 Teams of 3 | 4 Cards |
| 10 or 12 Players | 2 or 3 Teams | 3 Cards |
Play proceeds clockwise around the table (or takes turns in 1v1 matches). On your turn, execute these 3 sequential steps:
In Sequence, Jacks do not have corresponding spaces on the board. Instead, they act as game-changing power cards based on whether the face character shows one eye or two eyes in profile:
Suits: Jack of Clubs (♣) and Jack of Diamonds (♦)
When you play a Two-Eyed Jack, you can place a chip on ANY unoccupied space on the entire board. Use them to bridge gaps or complete winning 5-in-a-row lines!
Suits: Jack of Spades (♠) and Jack of Hearts (♥)
When you play a One-Eyed Jack, you can REMOVE any single opponent chip from the board to crush their plans!
Once a sequence of 5 chips is completed, it is permanently locked. Opponents cannot use a One-Eyed Jack to remove any chip from a completed sequence.
The four outer corners of the board are Wild Free Spaces. All players and teams can use them simultaneously as part of their sequence. If your line touches a corner space, you only need to place 4 of your own chips in that row to complete a full 5-in-a-row sequence!
Because each card appears twice on the board, both corresponding spaces may become covered by chips during the game. If you hold a card in your hand where both board squares are already filled, it is called a Dead Card.
When it is your turn, announce that you have a dead card, discard it face-up to your discard pile, draw a replacement card, and then play your normal turn.